Objective:
To work with teams of passionate and talented individuals dedicated to crafting engaging video game experiences.
Specialties:
Maya, Python, MEL, FrostEd, Havok, Photoshop, and being 6' 9".
Professional Experience:
Technical Artist – Electronic Arts, Victory Games
March 2012 – October 2013
Command and Conquer, PC - Unreleased
- Developed art pipelines and workflows, which focused on asset integration and destruction.
- Took ownership and created visual targets for destruction systems.
- Developed proprietary tools using Iron Python interfaced within FrostEd to assist artist workflows.
- Wrote data conversion scripts to augment large batches of assets greatly improving efficiency.
- Trained other artists, including off-site artists in Shanghai, in the skills necessary to execute the art path efficiently. Generated technical documentation for new workflows.
Technical Artist – Sucker Punch Productions
April 2010 – October 2011
Infamous 2, and InFamous 2: Festival of Blood DLC, PS3
- Implemented parkour and navigation systems for the game environment.
- Managed and trained a team of two to assist in parkour efforts.
- Developed tools using Python to automate and standardize parkour implementation.
- Modeled props based on in-house concept art.
- Integrated breakable environment assets.
- Reviewed environment assets to ensure system and game design specifications were met.
Interactive Design Specialist – Institute of Electrical and Electronic Engineers (IEEE)
June 2007 - May 2010
- Designed, developed, and managed IEEE’s virtual presence in Second Life.
- Created two islands and produced promotional materials (video, web, and print media).
- Coordinated and engaged volunteer groups to participate and develop world content.
- Panelist at MIT's Emerging Technologies conference, presented "Serious Games, Solid Standards" with the IEEE Standards Association.
Education:
Master of Arts, Visual Effects
Savannah College of Art and Design, Savannah, Georgia | September 2008 - March 2010
Bachelor of Science, New Media Interactive Development
Rochester Institute of Technology, Rochester, New York | September 2003 - November 2007
References available upon request.